DJ command reference
77 entries
16 categories
No commands match the current filter.
| Command | Aliases | Parameters | Description | Access |
|---|---|---|---|---|
|
@acc Stats command @acc [clientNumber] |
.acc
|
|
Displays weapon accuracy percentages for MG, SG, PG, RL, LG, RG, and GL. | public |
|
@insertmap Maps command @insertmap <mapName> |
.insertmap@im.im
|
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Inserts a map into the rotation before the current next map. | admin: @insertmap |
|
@skipnextmap Maps command @skipnextmap |
.skipnextmap@snm.snm
|
none | Skips the currently configured next map by advancing the nextmap pointer to the following map. | admin: @skipnextmap |
|
@insertmapoverwrite Maps command @insertmapoverwrite <mapName> |
.insertmapoverwrite@imo.imo
|
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Overwrites an already inserted map in the rotation. | admin: @insertmapoverwrite |
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@nicks Player Info command @nicks <player> |
.nicks
|
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Looks up the selected player's past nicknames by GUID, currently labelled as nick history since 2020-01-01. | admin: @nicks |
|
@whois Player Info command @whois <player> |
.whois
|
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Shows connection details for a player: IP address, reverse DNS hostname, and GeoIP lookup output. | admin: @whois |
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@vpncheck Player Info command @vpncheck [player] |
.vpncheck
|
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Checks whether the selected player's IP appears to be a VPN connection and reports the result. | public |
|
@help General command @help |
.help!help
|
none | Points players to the help website and suggests @whoami or .whoami for checking available privileges. | public |
|
@maps Maps command @maps |
.mapsmaps
|
none | Lists available maps in alphabetical order, chunked across multiple whispers, and explains how to call a map. | public |
|
@writemaplist Maps command @writemaplist |
.writemaplist
|
none | Reads the available map list from the server and writes it to availablemapslist_<servernick>.var. | admin: @writemaplist |
|
@shuffle Teams command @shuffle |
.shuffle
|
none | Randomly shuffles active players between red and blue teams and announces that teams are being mixed. | admin: @shuffle |
|
@clients Admin Info command @clients |
.clients
|
none | Whispers a detailed connected-client listing to the caller. | admin: @clients |
|
@cn Player Info command @cn |
.cn
|
none |
Lists connected players with their client numbers.
|
public |
|
@balance Teams command @balance |
.balance
|
none | Runs the simple team balancer, moving a recent player when one team is at least two players larger. | admin: @balance |
|
@lock Teams command @lock |
.lock@l.l
|
none |
Locks teams and announces the lock.
|
admin: @lock |
|
@unlock Teams command @unlock |
.unlock@u.u@ul.ul
|
none | Unlocks teams and announces the unlock. | admin: @unlock |
|
@timeout Match Control command @timeout |
.timeout@to.to@pause.pause@stop.stop
|
none |
Runs the server timeout command and announces that the game is paused.
|
admin: @timeout |
|
@last Teams command @last |
.last
|
none | Switches the most recent active player to the opposite active team. | admin: @last |
|
@norail Match Control command @norail |
.norail
|
none | Disables the railgun and restarts the map. | admin: @norail |
|
@yesrail Match Control command @yesrail |
.yesrail
|
none | Re-enables the railgun and restarts the map. | admin: @yesrail |
|
@spawn Server Control command @spawn <serverType> |
.spawn
|
|
Former server-spawning command. The active code currently replies that spawning is not available because of migration.
|
public |
|
@kick Moderation command @kick <player> |
.kick@k.k
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Kicks a matching player from the server and writes the action to kicked-players.log. | admin: @kick |
|
@rename Moderation command @rename <player> <newName> |
.rename
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Renames a matching player through the server rcon rename command. | admin: @rename |
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@kickmap Moderation command @kickmap <player> |
.kickmap
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Kicks a matching player and adds their IP, GUID, name, and kicker to the current map kick list. | admin: @kickmap |
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@kickauto Moderation command @kickauto <player> |
.kickauto
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Kicks a matching player and stores them in kickauto_<server>.var for automatic future kicking. | admin: @kickauto |
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@kickday Moderation command @kickday <player> |
.kickday
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Kicks a matching player and stores them in kickday_<server>.var with timestamp metadata. | admin: @kickday |
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@translate Legacy command @translate |
@t
|
none | Reserved command branch with no active implementation. | public |
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@put Teams command @put <player> <team> |
.put@p.p
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Moves a matching player to the requested team when teams are not locked. | admin: @put |
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@switch Teams command @switch <playerA> [playerB] |
.switch
|
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Swaps two matched players between red and blue teams. | admin: @switch |
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@nextmap Maps command @nextmap |
.nextmap
|
none | Immediately runs the configured next map and resets new-game state. | admin: @nextmap |
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@map_restart Match Control command @restart |
.map_restart@restart.restart
|
none | Runs map_restart, warns the caller about possible bugs, and resets game state on most servers. | admin: @map_restart |
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@reload Server Control command @reload |
.reload
|
none | Requests an admin-script reload by setting the internal force-reload flag. The actual reload will be executed at the start of the next map round. | admin: @reload |
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@reread Server Control command @reread |
.reread
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none | Reloads the rights database so admin rights are reread without restarting the whole script. | admin: @reread |
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@fgnote General command @fgnote <text> |
.fgnote@fg.fg@note
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Sends a note/feedback message to the server owner. The message includes the sender's name, GUID, IP address, and a timestamp for reference. | public |
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@whoami Player Info command @whoami |
.whoami
|
none | Shows the caller's DJ/admin level and rights when present, otherwise reports a normal party-animal level. | public |
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@red Teams command @red [player] |
.red@r.r
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Moves the selected player to the red team when teams are not locked. | admin: @red |
|
@blue Teams command @blue [player] |
.blue@b.b
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Moves the selected player to the blue team when teams are not locked. | admin: @blue |
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@bots Server Control command @bots <count> |
.bots
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Sets the server bot_minplayers value. | admin: @bots |
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@results Fun command @results |
@euro2016@fixtures@soccer@matches!results!euro2016!fixtures!soccer!matchesresultsfixturesmatches
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none | Displays UEFA football results/fixtures through display_uefa_results(). | public |
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@time General command @time |
!time
|
none | Announces the server time, timezone name, and UTC offset. | public |
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@coin Fun command @coin |
@cointoss@coinflip
|
none | Flips a coin and announces heads or tails. | public |
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@random Fun command @random [max] |
none
|
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Generates and announces a random number. | public |
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@yesorno Fun command @yesorno |
none
|
none | Randomly answers YES or NO. | public |
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@dice Fun command @dice |
none
|
none | Rolls one six-sided die and announces the result as a word. | public |
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@redorblue Fun command @redorblue |
none
|
none | Randomly chooses red or blue. | public |
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@card Fun command @card |
none
|
none | Draws and announces a random playing card. | public |
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@randomguy Fun command @randomguy |
@randomdude
|
none | Picks a random connected client and announces the name. | public |
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@randomspectator Fun command @randomspectator |
@randomspec
|
none | Picks a random spectator and announces the name, or says that no one is spectating. | public |
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@randomblue Fun command @randomblue |
none
|
none | Picks a random player from the blue team. | public |
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@randomred Fun command @randomred |
none
|
none | Picks a random player from the red team. | public |
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@players Server Status command @players |
.players
|
none | Shows live player status across stupid, insta, genius, genius2, and deathmatch servers. | public |
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@stupid Server Status command @stupid |
.stupid
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none | Shows live player status for the stupid CTF server. | public |
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@insta Server Status command @insta |
.insta
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none | Shows live player status for the instards/insta CTF server. | public |
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@deathmatch Server Status command @deathmatch |
.deathmatch@dm.dm@ffa.ffa
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none | Shows live player status for the deathmatch/free-for-all server. | public |
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@genius Server Status command @genius |
.genius@gen1.gen1@g1.g1
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none | Shows live player status for the genius CTF server. | public |
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@genius2 Server Status command @genius2 |
.genius2@gen2.gen2@genii.genii@g2.g2
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none | Shows live player status for the genius2 CTF server. | public |
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@btc External Info command @btc |
@xbt@bitcoin.btc.xbt.bitcoinmessage containing bitcoin
|
none | Fetches the BTCUSDT ticker from Binance and announces the current BTC price in USDT. | public |
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@coronavirus External Info command @coronavirus |
.coronavirusmessage containing corona
|
none | Fetches global COVID-19 statistics from Worldometer and announces totals, active cases, recovered cases, and deaths. | public |
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@elosold Ratings command @elosold |
.elosold
|
none | Shows the older ELO summary format with average ELO and per-player ELO for red, blue, and spectators. | public |
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@elosfull Ratings command @elosfull |
none
|
none | Lists the full ELO leaderboard for players with at least 10 games, including rank, GUID prefix, recent form, win count, rating, and name. | public |
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@elos Ratings command @elos |
none
|
none | Lists current server players sorted by ELO, with team color, country, recent form, last ELO change, rating, and name. | public |
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@form Ratings command @form [player] [count] |
.form
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Shows a player's recent win/loss form string and win count over the displayed games. | public |
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@elo Ratings command @elo [player] |
@e.elo.e@me.me
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With a player, shows rating, ranked games, total games, form, and last ELO change. Without a player, compares average red and blue team ELO. | public |
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@maketeams Teams command @maketeams |
@mt.maketeams.mt
|
none | Computes an ELO-balanced red/blue assignment when both teams are equal sized and at least 2v2, then force-moves players to that assignment. | admin: @shuffle |
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@games Ratings command @games [player] |
@g.g.games
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Shows how many recorded games the player has since 2022-01-01. | public |
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@merge Ratings Admin command @merge <player> <targetGUIDprefix> |
@mergedo
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@merge performs a dry run showing both GUIDs and recent data. @mergedo confirms and appends the GUID merge rule.
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admin: @merge |
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@registerplayer Registration command @registerplayer <player> <username> |
.registerplayer@forceregisterplayer.forceregisterplayer
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Registers a selected player by generating a password, setting fm_login, and appending the credentials to the 'registeredusers' database. The force variant bypasses the existing-username restriction, allowing re-registration when credentials are lost. | admin: @registerplayer |
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@approvepasswordchange Registration command @approvepasswordchange <player> <username> |
.approvepasswordchange
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Approves a player-specified fm_login password change when the requested username matches and the new password has a valid format. | admin: @approvepasswordchange |
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@register Registration command @register |
.register
|
none | Self-registration placeholder. The active code refuses self-registering. | public |
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@checkavailableusername Registration command @checkavailableusername <username> |
.checkavailableusername
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Checks whether a username is syntactically valid and not already present in the registered user file. | public |
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@checkreg Registration command @checkreg [player] |
@checklogin@cl.checkreg.checklogin.cl
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Checks a player's fm_login state and reports whether they are logged in, missing credentials, using invalid username/password format, bad password, or an unknown registered user. | public |
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@logins Registration command @logins |
.logins
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none | Lists connected clients with their registered login name, or marks them as NOT_LOGGED_IN. | public |
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@spec Teams command @spec [player] |
.spec@s.s
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Moves the selected player to spectator. Without an argument, it specs the most recent late joiner and sends a random rules/welcome message. | admin: @spec |
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team spectator Teams chat_trigger team spectator |
none
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none | When a player says exactly team spectator, moves that player to spectator if they are currently active. | public |
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camper Match Control chat_trigger message containing camper |
campingrailcampcamp
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none | Handles camper complaints on selected maps. If allowed, announces the complaint and reduces railgun damage for the current map. | public on stupid server; admins with @camper bypass some limits |
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@next Maps command @next |
.nextnextnext map
|
none | Reports the next map from the current rotation and hints that players can call /cv nextmap. | public |
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@teams Teams command @teams |
.teamsteamsbalanceunbalanced
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none | Starts or reports a team-balance request. If the game is eligible and teams are unfair, announces the player to be moved and marks a balance request as active. | public on stupid, little, instards, and test; .teams can be admin-gated elsewhere |
This is some very old stale shit:
Here be the comprehensive DJ guide for each server some day. The commands and guidelines on how to be a proper DJ.
A quick summary of the commands:
@put clientnumber team
Puts player with clientnumber in desired team. team should be: r b s
Shorter version is @p cnum team, even more shorter versions are: @r <cnum>, @b <cnum> and @s <cnum>.
@kick clientnumber
Kicks the player from server. @kickmap kicks for the duration of current map. @kickauto kicks automatically forever.
@lock, @unlock
Locks or unlocks the teams. Note: this is a soft-lock which means it locks spectators out (disallow join when called as vote). Players can switch and mix and go spec freely. It is a feature!
short versions are @l and @u (or @ul)
@shuffle
Use this when
@map_restart
Restart the current map with this one in case of a bad /ready or bad teams, etc! @restart is shorter.
@spec
The universal swiss army spec knife!
Without an arg it forces the last joiner to spec: use it when teams are unlocked but someone joins without asking or without a pair! You don't have to fiddle with cnums and @put commands in the heat of the game!
It has a global cool-off period (5seconds, that's plenty in this game!) to prevent the racecondition between two or more djs! (ie: they are both typing @s at the same time. the slower one would force a valid player to spec too not just the offender without the cool off)
It also has a 30 seconds safety mechanism to prevent the race condition between the dj and the offender! ie: while you are typing @spec, just before pressing enter the offender leaves or joins spec you would force a legit benevolent player to spec! (hopefully the flagman at 7:7 overtime!)
The safety mechanism gives immunity to players in a team already for more than 30 seconds (but @spec cnum works ofc!). 30 seconds are more than enough to notice someone has joined illegally and type @s.
You can even bind it and spam it every second without causing any turmoil! shorter version is @s you don't even need @lock with this one! (and the offender will receive a polite hint)
maybe still needs some testing, do it during warmup!
There are many more commands depending on your DJ Level. Check them with @whoami. Do not apply them if you aren't sure in their effects!
Type the commands with a dot instead of the 'at' sign if you don't want to be exposed. Like this: .put 4 s ; .kick 13 ; .whoami The commands won't be printed for everyone.
These few are already enough for proper dj'ing, the list will be complete and formatted SOON.
Apologies for current ugliness here.....
Note: practicing djing on bots does not work. (for example they won't go spec)
Guidelines for each server
In general DJs want to win, just like any ordinary party animal but they want to win with the underdog team! Keep that in mind when issuing commands! :F normal ctf for stupids
Most of the time you should just leave this untouched ecosystem as is. If someone's only purpose is to fuck up the game (shooting teammates
into void, or does nothing else but insults) ofc you can kick them. Do not try to argue or reason, just silently kick. No drama please.
Do a shuffle right when the game starts if previous game ended in a disaster (8:1 or worse).You can insert some more exotic maps if there are a lot of players once in a while to try them too. Maybe they get the hang of it.
Always use dotcommands please (ie: start them with a ' . ' not with a '@'), no need to advertise your dj powers!
You can .last occasionally the wrong joiners but do it fast immediately after a join, not when they were playing for their team for minutes.
:F instantgib
You can do a bit more aggressive and straightforward with djing here. But please do not overdo it or you risk alienating the players.However when it is a balanced 3vs3 for example and someone just connects and joins you can ask to spec or join in pairs (like it is written in the server rules) you can even put him in spec. It was fun for 6 guys, do not let him ruin.
During busier times, no need to force them, ppl will come and go anyway. anti winjoin will keep the teams relatively balanced at least regarding teamsize.
Another thing is when the server has too few players. 1on1 for example. Let them join, you need players for next game. If you keep them in spec they will leave and so will you.
Do a shuffle on next map if the previous result was ugly or you see an oncoming unbalance BEFORE the game starts.
:F deathmatch
Kickban botters, tell players to enable autodownload and insert some exotic maps when there are many players online. :F ctf for geniuses
Make them stick to the server rules displayed in motd! Use '@' prefix for commands please, so others know what is going on!