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Match statistics of game played at :F deathmatch on 2024-10-03 Thursday 00:31

finished 50 days ago
server: stupidctf.ddns.net:27962


scoreboard
:F deathmatch
2024-10-03, Thursday 00:31


oa_dm7

players: 9 , specs: 1 total: 10
Score  //  Ping  from  Name  //   MedalstimeCGFRKDK/Dk d by weapon   /   Accuracy   /    hits/shots    //    Items
30
18
zw03:2731215.50
0
0%
0/2
0
0%
0/0
0
0%
0/0
30 0
40%
40/100
1
50%
1/2
6 4.46k 0.58k1 2 18 2
1
78
lexi belle00:24130.33
0
67%
8/12
0
0%
0/0
0
0%
0/0
2
40%
2/5
0
22%
2/9
0.20k 0.28k
0
CNCT
Scorpion 00:06NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
Scorpion 00:06NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
Scorpion 00:05NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
Scorpion 00:05NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
Scorpion 00:04NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
Scorpion 00:04NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
Scorpion 00:04NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
bots
2
0
Angelyss3100.30
0
0%
0/16
0
0%
0/0
0
7%
6/84
8
58%
7/12
1
20%
4/20
0.66k 1.11k2 2
0
0
Arachna1100.10
0
18%
7/38
0
100%
1/1
1
10%
11/107
8
22%
8/37
0
0%
0/3
0.48k 1.98k1 5
0
0
Liz90.00
0
0%
0/10
0
0%
0/0
0
16%
7/44
9
32%
6/19
0
0%
0/1
0.27k 1.37k1
spectators
0
CNCT
.. .. 3 . .. i ..].............< 0 ..L..d ..]Q | E:03:19NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
disconnected spectators
0
CNCT
$ <.......x........x........x........q..l...|................|................i................p................z........#......{........x........K................z................y................y............ ...y................y........Richx........ PE d... .....] .. 03:26NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
..! ..X......L.....3..H.....tdH...03:26NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
..B H........... L..L$@E3..H..z .. .....tlH..D$0 H..L$@..D$(... E3..E3....D$ .. @H.....$x .... H.....H......t$E3..H..D$ E.....H.....H......... H.......... H.....$x H.....$... H.......KB H.....$P H3....S H.....$.. H....` A......ZB ...LB ...>B ...0B ...03:26NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
.., .. ....., ....sy....ss3....H.... H..H...T$ H...D$ 03:26NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
2P 03:26NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
C 1 ..@ ..@ ..@ ..@ A A A 0A DA `D JD 0D D D ..C ..C ..C ..C ..C lC XC >C *C ..A ..A tA ..A ..A ..A JB TB >B $B ..B ..B ..B ..B nB 0B 03:26NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
CNCT
=.....B..?......6Aϵ......h..........t.... 2}..!......!......k....U..........D..../*..@ .. ..L..d Ng.._ :c E:03:24NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
killmatrix


Note: Based on cNum! Hence, these matrices do not make too much sense in pub games where players randomly connect/leave/switch mid-game.
Head over to genius for meaningful matrices!

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