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Yearly and lifetime genius stats, at GENIUS SPECIAL!

Match statistics of game played at :F deathmatch on 2026-06-03 Wednesday 20:59

finished 17 days ago
server: stupidctf.ddns.net:27962


scoreboard
:F deathmatch
2026-06-03, Wednesday 20:59


oa_dm4

players: 10 , specs: 3 total: 13
Score  //  Ping  from  Name  //   MedalstimeCGFRKDK/Dk d by weapon   /   Accuracy   /    hits/shots    //    Items
30
42
KEF[PL]02:5830171.76
0
10%
6/63
0
70%
7/10
0
5%
1/22
21 7
63%
38/60
0
0%
0/0
1
0%
0/0
0
0%
0/0
4 11 3.73k 2.55k3 1
29
75
La Di Da02:5733171.94
1
0%
0/0
1
60%
6/10
0
0%
0/0
13 6
68%
28/41
0
0%
0/12
1
0%
0/0
0
0%
0/0
16 14 5.25k 2.10k1 1 1
23
38
peti02:5823211.10
1
14%
8/59
0
75%
6/8
0
0%
0/0
7
43%
23/54
0
18%
41/231
2
0%
0/0
0
0%
0/0
5 4 3.13k 3.28k1
17
38
toxine02:5818141.29
2
0%
0/19
3
86%
6/7
0
0%
0/0
3
55%
6/11
1
0%
0/0
0
41%
16/39
0
33%
1/3
2 2 1 3.54k 2.08k1 2
13
121
[jack]fLake02:5715160.94
0
32%
26/81
3
86%
12/14
0
0%
0/0
5
76%
16/21
0
7%
3/45
1
0%
0/0
0
0%
0/0
4 2 2.47k 2.42k1 1 1 6
9
38
mather02:589200.45
0
41%
62/150
1
43%
3/7
0
0%
0/0
7
83%
5/6
1
29%
39/133
0
0%
0/0
0
0%
0/0
3 1 1.87k 3.00k3 1 1
6
38
3lla V4der02:458140.57
1
45%
84/185
0
0%
0/0
0
0%
0/0
4
40%
2/5
0
0%
0/0
0
0%
0/0
0
0%
0/0
5 1 1.48k 1.98k1
4
33
SUPERMARZIPAN02:585160.31
0
10%
1/10
5
0%
0/0
0
0%
0/0
7
0%
0/5
0
0%
0/0
0
0%
0/0
0
0%
0/0
4 1 1.20k 2.60k2 1 3
3
21
Airport Hobo02:5110270.37
1
51%
151/297
0
0%
0/0
0
0%
0/0
8
67%
4/6
0
0%
0/0
2
0%
0/0
0
0%
0/0
2 2 1.58k 3.24k3
2
13
Suspicious Meteor02:526190.32
0
51%
88/171
0
0%
0/0
0
0%
0/0
3
50%
1/2
1
0%
0/0
1
0%
0/0
0
0%
0/0
3 1.20k 2.21k
spectators
0
23
Terrence02:58NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
198
..(..8..H...mX..h..x.................p a ....... @. PqXqpq...q.q.q.q.q.q.qr.'r6rJr.Wrfr.r...r.r.r.r.......r.rs$ Error 0 I..nvalid function ϵnumbe.No suchx|.ile .dire.0..y|at..not.o.d.. To.many.p@e..s....miss.d.i0.e.Ba......Mem. a.na01:16NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
999
..(..8..H...mX..h..x.................p d00:0210.00
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
disconnected players

The Light02:58NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
disconnected spectators
0
CNCT
..(..8..H...mX..h..x.................p d02:58NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
0
999
..(..8..H...mX..h..x.................p a ....... @. PqXqpq...q.q.q.q.q.q.qr.'r6rJr.Wrfr.r...r.r.r.r.......r.rs$ Error 0 I..nvalid function ϵnumbe.No suchx|.ile .dire.0..y|at..not.o.d.. To.many.p@e..s....miss.d.i0.e.Ba......Mem. a.na02:57NaN
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0
0%
0/0
0.00k 0.00k
killmatrix


Note: Based on cNum! Hence, these matrices do not make too much sense in pub games where players randomly connect/leave/switch mid-game.
Head over to genius for meaningful matrices!

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